NetworkManager = V end end end end - These variables are only for the ClosestPlayer function.
V3RMILLION.NET ')' Please be sure to give credits to the author of this script (^) ]] local ModuleScriptsPath = game.ReplicatedStorage:GetChildren() local NetworkManager for I, V in next, ModuleScriptsPath do if V:IsA('ModuleScript') then local temp_var_1 = require(V) for I2, _ in next, temp_var_1 do if I2 = 'FireProjectile' then V.Name = '=' - There was no reason to rename, but i did it while testing some new features.